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Screaming Sulfur

Creature 10 (uncommon) — incorporeal, spirit

Pre-Remaster content. May include legacy alignment.

A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +22
Skills stealth +22
Str
-5
Dex
+7
Con
+0
Int
+3
Wis
+7
Cha
+3
AC 27 Fort +16 Ref +20 Will +20
HP 125
Immunities death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet

Offense

Melee Ghostly Hand +21, Damage 2d8+15 void

Abilities

Site Bound — A screaming sulfur becomes bound to the location where the people whose souls make up its form died. It can stray up to 1,000 feet from this site of death, or up to 100 feet from the edges of any waterway associated with its death, whichever distance is shorter. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Agonizing Cries (auditory, aura, emotion, mental) — 30 feet. The screaming sulfur constantly shrieks with the pained wails of countless spirits. A living creature that enters or starts its turn in the aura must succeed at a DC 26 Will save or become Frightened 1 as long as it remains in the aura (Frightened 2 on a critical failure). A creature that succeeds is temporarily immune for 1 hour.
Rejuvenation (divine) — Blessing the site where the screaming sulfur was formed and burying whatever dead remain allows the spirits within the screaming sulfur to move on to the afterlife, rendering it inert. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Choke (divine, illusion, mental) — The screaming sulfur bombards all creatures within its Agonizing Cries aura with visions of death and a feeling of suffocation. Each creature takes 4d6 mental damage (DC 26 Will save).

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