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Scythe Blades (BB)

Hazard 4

Pre-Remaster content. May include legacy alignment.

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +0
Skills stealth +13
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 21 Fort +12 Ref +8 Will +0
HP 44
Immunities critical-hits

Offense

Melee Scythe +17, Damage 2d12+4 slashing

Abilities

Falling Scythes (attack) — When the trip wire is pulled or severed, both blades swing down, each one attacking all creatures under the ceiling grooves. The trap makes a melee attack with each blade with +17 to each attack roll. There's no multiple attack penalty on these attacks. On a hit, a blade deals 2d12+4 slashing damage. On a critical hit, the damage is doubled plus 6 extra damage.

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