Sea Devil Baron
Creature 6 — amphibious, humanoid, mutant, sea-devil
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDAQUATIChumanoidmutantsea-devil
Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. Sea devils are horrid, amphibious humanoids who lurk in Golarion's oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects. Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by their s
Source: pathfinder-bestiary (Pre-Remaster)
Perception +13; darkvision, wavesense (imprecise) 30 feet
Languages thalassic; shark commune 150 feet
Skills athletics +15 (+18 to Swim), intimidation +12, stealth +12, survival +11
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+3
Cha
+2
Items Longspear, Spear (2)
AC 24
Fort +16
Ref +14
Will +13
HP 95
Speed 25 feet, swim 35 feet
Offense
Melee Longspear (reach-10) +17, Damage 1d8+11 piercing
Melee Claw (agile, unarmed) +17, Damage 1d6+8 slashing
Melee Jaws (unarmed) +17, Damage 1d6+8 piercing
Ranged Spear (thrown-20) +17, Damage 1d8+11 piercing
Abilities
Shark Commune 150 feet (mental) — The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
Wavesense 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Blood Frenzy (rage) —
Bloodletting — When the sea devil deals piercing or slashing damage, it also deals 1d4 bleed if the target was Off-Guard or if the attack was a critical hit.
Hateful Tide (rage) —
WORKS WELL WITH
FlankerLAND / AQUATICFlanker sets off-guard targets for the Anvil's reach strikes, triggering Bloodletting persistent damage in both land and aquatic terrain.
WeaverLAND / AQUATICWeaver controls enemy movement into the Anvil's reach, maximizing spear Strike and Bloodletting opportunities across terrain types.
MenderLAND / AQUATICThe amphibious frontliner needs sustain across both environments to maintain its reach threat during long engagements.
PUNISHES
✖ off-guard positioning✖ clumping✖ ranged kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
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