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Sea Devil Brute

Creature 4 — amphibious, humanoid, sea-devil

Pre-Remaster content. May include legacy alignment.

Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail. Sea devils are horrid, amphibious humanoids who lurk in Golarion's oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects. Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by thei

Source: pathfinder-bestiary (Pre-Remaster)

Perception +7
Skills athletics +12, intimidation +9, stealth +9
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+0
AC 21 Fort +13 Ref +11 Will +9
HP 60
Speed 25 feet, swim 35 feet

Offense

Melee Trident +14, Damage 1d8+8 piercing
Melee Claw +14, Damage 1d6+6 slashing
Melee Jaws +14, Damage 1d8+6 piercing
Ranged Trident +11, Damage 1d8+8 piercing

Abilities

Shark Commune 150 feet (mental) — The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
Wavesense 30 feet — Wavesense
Blood Frenzy (rage) —
Bloodletting — When the sea devil deals piercing or slashing damage, it also deals 1d4 bleed if the target was Off-Guard or if the attack was a critical hit.
Unimpeded Throw — A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.

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