Sea Devil Scout
Creature 2 — amphibious, humanoid, sea-devil
Pre-Remaster content. May include legacy alignment.
Scouts, among the lowliest of sea devils, ply the inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne threats, or charge into battle with the advance forces of a greater sea devil war party. Sea devils are horrid, amphibious humanoids who lurk in Golarion's oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects. Far from mindless monstrosities, sea devils
Source: pathfinder-bestiary (Pre-Remaster)
Perception +9
Skills athletics +9, intimidation +5, stealth +8, survival +7
Str
+3
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
-1
AC 18
Fort +7
Ref +10
Will +7
HP 30
Speed 25 feet, swim 35 feet
Offense
Melee Longspear +11, Damage 1d8+3 piercing
Melee Claw +11, Damage 1d6+3 slashing
Melee Jaws +11, Damage 1d8+3 piercing
Ranged Spear +12, Damage 1d6+3 piercing
Abilities
Shark Commune 150 feet (mental) — The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
Wavesense 30 feet — Wavesense
Blood Frenzy (rage) —
Bloodletting — When the sea devil deals piercing or slashing damage, it also deals 1d4 bleed if the target was Off-Guard or if the attack was a critical hit.
Run Sea Devil Scout in the encounter builder — free, no install.
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