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Sea Serpent

Creature 12 — animal, aquatic

These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won't hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. While many

Source: pathfinder-monster-core

Perception +22
Skills acrobatics +18, athletics +26, stealth +28
Str
+8
Dex
+4
Con
+6
Int
-4
Wis
+2
Cha
+0
AC 35 Fort +25 Ref +21 Will +21
HP 210
Speed 20 feet, swim 60 feet

Offense

Melee Jaws +27, Damage 3d10+14 piercing
Melee Tail +27, Damage 2d10+14 bludgeoning
Ranged Water Spout +25, Damage 2d6+12 bludgeoning

Abilities

Undetectable (primal) — A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for its counteract modifier.
Capsize (attack) — The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an DC 35 Athletics check with a DC of 35 (reduced by 5 for each size smaller than the sea serpent) or the pilot's Sailing Lore DC, whichever is higher.
Constrict — 1d10+14 bludgeoning, DC 32 Fortitude Constrict
Sea Serpent Algae (incapacitation, poison) — The water in the ballast organs around the sea serpent's neck is full of psychotropic algae. Saving Throw DC 34 Fortitude Maximum Duration 6 rounds Stage 1 Confused and, if flying, spends its first action each turn to descend 20 feet (1 round) Stage 2 confused and, if flying, descends until reaching the ground or water below (1 round)
Spine Rake (attack, move) — The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 Reflex save).
Swallow Whole (attack) — Huge, 2d10+6 bludgeoning, Rupture 20 Swallow Whole
Grab — Grab

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