Seaweed Leshy
Creature 3 — amphibious, leshy, plant
Pre-Remaster content. May include legacy alignment.
Calmer than most of their other botanical brethren, seaweed leshys are a tranquil, discerning breed of leshy. They seek to mimic the ocean in their attitudes, moving with the waves of life and accepting what comes and goes while acknowledging the good and the bad. Seaweed leshys make their homes in tidal pools surrounded by other sea creatures. They believe their freshwater counterparts to be sheltered and naive, living in their secluded ponds and babbling brooks, though this doesn't stop them
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +10
Skills athletics +9, nature +10, stealth +9, survival +8
Str
+2
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 19
Fort +8
Ref +11
Will +8
HP 45
Speed 20 feet, swim 20 feet
Offense
Melee Seaweed Strand +11, Damage 1d8+4 bludgeoning
Ranged Water Jet +11, Damage 1d8+4 bludgeoning
Abilities
Verdant Burst — When a seaweed leshy dies, a burst of primal energy explodes from its body, restoring 3d8 healing Hit Points to each plant creature in a 30-foot emanation. This area fills with seaweed, becoming difficult terrain. If the terrain is not a viable environment for the seaweed, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The seaweed leshy transforms into a Small patch of seaweed. This ability otherwise uses the effects of One with Plants.
Change Shape
Sea Spray — A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision.
On a hit, the target must succeed at a DC 20 Fortitude save or be Dazzled for 1 minute or until it spends 3 Interact actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also Blinded for 1 round.
Spells
Speak with Plants (rank 4)
Run Seaweed Leshy in the encounter builder — free, no install.
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