Sedacthy Speaker
Creature 6 — amphibious, humanoid, sedacthy
CrasherWeaverAQUATICLANDhumanoidsedacthy
High-ranking sedacthies are expected to both plan campaigns and wade into battle. These speakers achieve their rank by accumulating several large servants or a single massive creature like a megalodon. Sedacthies are amphibious, fish-like humanoids who lurk in Golarion's oceans and are known for leading their animal servants ashore to devour air breathers. When an entire fishing village disappears overnight, sedacthies are the first suspects. Sedacthies pride themselves as natural leaders, with
Source: pathfinder-monster-core
Perception +15; darkvision, wavesense (imprecise) 30 feet
Languages thalassic; Sea Speech
Skills athletics +16, crafting +14, diplomacy +13, intimidation +15, nature +15
Str
+6
Dex
+3
Con
+4
Int
+2
Wis
+3
Cha
+5
Items Trident
AC 23
Fort +14
Ref +13
Will +15
HP 95
Speed 20 feet, swim 40 feet
Offense
Melee Claw (agile, unarmed) +16, Damage 1d6+8 slashing
Melee Jaws (unarmed) +16, Damage 1d4 bleed plus 1d6+8 piercing
Melee Trident (magical) +17, Damage 1d8+10 piercing
Ranged Trident (magical, thrown-20) +14, Damage 1d8+8 piercing
Abilities
Sea Speech — A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.
Wavesense (Imprecise) 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Speaker's Privilege —
Animal Shield —
Exploit Weakness — The speaker's Strikes deal 1d6 additional damage to creatures that are Frightened or Sickened.
Painful Cry (mental, sonic) — The sedacthy shrieks across a range of painfully high tones, dealing 3d6 sonic plus 1d6 mental{3d6 sonic damage and 1d6 mental damage} to all creatures in a 30-foot cone, with a DC 23 Fortitude save. A creature that fails its save is Sickened 1.
Shared Feast — The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.
Swim Together —
WORKS WELL WITH
AnvilAQUATIC / LANDA durable frontline body draws attention while the cone and combo attacks wear down the group.
FlankerAQUATIC / LANDA mobile striker gets bonus damage on targets left Frightened or Sickened by the cone shriek.
SnareAQUATIC / LANDA controller keeps enemies clustered so the cone attack and combo strikes hit more targets at once.
PUNISHES
✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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