Serpentfolk Granitescale
Creature 6 (uncommon) — humanoid, mutant, serpentfolk
Pre-Remaster content. May include legacy alignment.
Many burly aapoph serpentfolk bear minor mutations. Granitescales have bulky frames covered in hard, speckled gray plates. These scales offer additional protection but shed when struck with too much force. As granitescales regrow lost scales quickly, they make effective long-term sentinels and vanguards for guerilla tactics. Granitescales like to carve their shed scales into small chips and attach them as rattles to the ends of their spears. Many an unsuspecting victim has heard the shaking hiss
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +13, athletics +15, intimidation +13
Str
+5
Dex
+4
Con
+4
Int
-2
Wis
+1
Cha
+1
AC 24
Fort +17
Ref +14
Will +12
HP 120
Resistances poison 8
Speed 25 feet
Offense
Melee Longspear +17, Damage 2d8+6 piercing
Melee Fangs +17, Damage 2d8+6 piercing
Ranged Javelin +16, Damage 2d6+4 piercing
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
+2 Status to Will vs. Mental —
Attack of Opportunity — Attack Of Opportunity
Chipping Scales — Frequency once per day
Trigger The granitescale takes piercing or slashing damage
Effect The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow.
Rattling Spear (auditory, emotion, mental) —
Serpentfolk Venom (poison) — Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
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