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Serpentfolk Granitescale

Creature 6 (uncommon) — humanoid, mutant, serpentfolk

Pre-Remaster content. May include legacy alignment.

AnvilLANDserpentfolkmutant

Many burly aapoph serpentfolk bear minor mutations. Granitescales have bulky frames covered in hard, speckled gray plates. These scales offer additional protection but shed when struck with too much force. As granitescales regrow lost scales quickly, they make effective long-term sentinels and vanguards for guerilla tactics. Granitescales like to carve their shed scales into small chips and attach them as rattles to the ends of their spears. Many an unsuspecting victim has heard the shaking hiss

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +13; darkvision, scent (imprecise) 30 feet
Languages aklo, common; telepathy 100 feet
Skills acrobatics +13, athletics +15, intimidation +13
Str
+5
Dex
+4
Con
+4
Int
-2
Wis
+1
Cha
+1
Items Javelin (5), Longspear
AC 24 ((22 with shed scales)) Fort +17 Ref +14 Will +12 +2 status to Will vs. mental
HP 120
Resistances poison 8
Speed 25 feet

Offense

Melee Longspear (reach) +17, Damage 2d8+6 piercing
Melee Fangs +17, Damage 2d8+6 piercing plus Serpentfolk Venom
Ranged Javelin +16, range increment 30 feet, Damage 2d6+4 piercing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 Status to Will vs. Mental
Attack of Opportunity
Chipping ScalesFrequency once per day

Trigger The granitescale takes piercing or slashing damage

Effect The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow.
Rattling Spear (auditory, emotion, mental) —
Serpentfolk Venom (poison) — Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Enfeebled 1 (1 round)

Stage 2 2d4 poison damage and enfeebled 1 (1 round)

WORKS WELL WITH

CrasherLANDA crasher pushes past the anvil's reach line to exploit openings created by the anvil's steady pressure and AoO threat.
MenderLANDA mender sustains the anvil through extended combat, allowing it to maintain its defensive line without falling.
FlankerLANDA flanker uses the anvil's stationary threat to circle around and secure flanking bonuses against preoccupied enemies.

PUNISHES

✖ movement✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #170: Spoken on the Song Wind.

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