Sewer Ooze
Creature 1 — mindless, ooze
These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small. Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Source: pathfinder-monster-core
Perception +3
Skills stealth +1
Str
+2
Dex
-5
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 8
Fort +9
Ref +1
Will +3
HP 40
Immunities acid, critical-hits, precision, unconscious, visual, bleed
Speed 10 feet
Offense
Melee Pseudopod +9, Damage 1d6+1 bludgeoning plus 1d4 acid
Abilities
Motion Sense 60 feet — A sewer ooze can sense nearby motion through vibration and air movement.
Filth Wave — Frequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).
A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Run Sewer Ooze in the encounter builder — free, no install.
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