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Sewer Ooze (BB)

Creature 1 — mindless, ooze

Pre-Remaster content. May include legacy alignment.

These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have insatiable appetites.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +3
Skills stealth +1
Str
+2
Dex
-5
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 8 Fort +9 Ref +1 Will +3
HP 40
Immunities acid, critical-hits, unconscious
Speed 10 feet

Offense

Melee Pseudopod +9, Damage 1d6+1 bludgeoning plus 1d4 acid

Abilities

Motion Sense 60 feet — A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.
Filth Wave — The sewer ooze unleashes a wave of filth, covering all creatures within 20-foot emanation{20 feet} of itself. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the Prone condition). A creature can Interact to clean someone off. This decreases the Speed penalty to -5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute.

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