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Shabti Slayer

Creature 16 (uncommon) — humanoid, shabti

Pre-Remaster content. May include legacy alignment.

Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them. Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shab

Source: blood-lords-bestiary (Pre-Remaster)

Perception +28
Skills acrobatics +28, athletics +31, religion +25, stealth +28
Str
+5
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+1
AC 39 Fort +30 Ref +28 Will +25
HP 255
Immunities drained
Resistances void 15
Speed 25 feet

Offense

Melee Longsword +32, Damage 3d8+13 slashing
Melee Light Hammer +32, Damage 3d6+13 bludgeoning
Ranged Light Hammer +32, Damage 3d6+13 bludgeoning
Ranged Crossbow +31, Damage 1d8+8 piercing

Abilities

Attack of Opportunity — Attack Of Opportunity
Final Rest — A shabti slayer's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d10 vitality damage to undead creatures.
Immortal — Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Prayer-Blessed Blade
Quick Draw — The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.
Two-Weapon Flurry — Frequency once per round Requirements A shabti slayer is wielding two melee weapons, each in a different hand Effect A slayer lashes out with both weapons. They Strike twice, once with each weapon.

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