Shade (Abaddon)
Creature 1 — fiend, shade, unholy
The hunted appear as Medium-sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevaili
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Speed 25 feet
Offense
Melee Fist +7, Damage 1d8+2 bludgeoning
Abilities
Fast Healing 5 — Fast Healing
Planar Incarnation - Abaddon (The Hunted) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Abaddon (The Hunted) The hunted appear as Medium-sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons
Sanctification unholy
Language Daemonic
Additional Ability fast healing 5
Melee 1 fist +7, Damage 1d8+2 bludgeoning
Run Shade (Abaddon) in the encounter builder — free, no install.
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