Shade (Ethereal Plane)
Creature 1 — ethereal, shade
The terrorized appear as sickly, haunted-looking versions of their mortal selves. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Immunities bleed, death-effects
Speed 25 feet
Offense
Melee Fist +7, Damage 1d8+2 bludgeoning
Abilities
Planar Incarnation - Ethereal Plane (The Terrorized) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Ethereal Plane (The Terrorized) The terrorized appear as sickly, haunted-looking versions of their mortal selves.
Language any one spoken in life (such as Common)
Additional Ability immune to bleed and death effects
Melee fist +7, Damage 1d8+2 bludgeoning
Run Shade (Ethereal Plane) in the encounter builder — free, no install.
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