Shade (Netherworld)
Creature 1 — fiend, shade, shadow, unholy
The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philoso
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Immunities bleed, fear-effects
Speed 25 feet
Offense
Melee Chain +7, Damage 1d8+2 bludgeoning
Abilities
Planar Incarnation - Netherworld (The Mutilated) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Shadow Plane (The Mutilated) The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains.
Sanctification unholy
Language Shadowtongue
Additional Ability immune to bleed and fear
Melee chain +7, Damage 1d8+2 bludgeoning
Run Shade (Netherworld) in the encounter builder — free, no install.
Open in PathfinderGM →