Shade (Outer Rifts)
Creature 1 — fiend, shade, unholy
The larvae appear as maggot-like grubs with the face the shade had in life. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent.
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Immunities disease, poison
Speed 25 feet
Offense
Melee Jaws +7, Damage 1d8+2 piercing
Abilities
Planar Incarnation - Outer Rifts (The Larvae) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Outer Rifts (The Larvae) The larvae appear as maggot-like grubs with the face the shade had in life.
Sanctification unholy
Language Chthonian
Additional Ability immune to disease and poison
Melee jaws +7, Damage 1d8+2 piercing
Run Shade (Outer Rifts) in the encounter builder — free, no install.
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