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Shade (Plane of Air)

Creature 1 — air, shade

Air pneuma appear as versions of their mortal selves composed of air. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent. A sha

Source: pathfinder-monster-core-2

Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Speed 25 feet, fly 20 feet

Offense

Melee Gust +7, Damage 1d8+2 bludgeoning

Abilities

Planar Incarnation - Plane of Air (Air Pneuma) (air) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane. Plane of Air (Air Pneuma) Air pneuma appear as versions of their mortal selves composed of air. Language Sussuran Additional Ability fly Speed 20 feet Melee gust +7 (air), Damage 1d8+2 bludgeoning

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