Shade (Plane of Metal)
Creature 1 — metal, shade
Metal pneuma appear as versions of their mortal selves made of various, often sharpened, metals. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane t
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Resistances electricity 3
Speed 25 feet
Offense
Melee Claw +7, Damage 1d8+2 slashing
Abilities
Planar Incarnation - Plane of Metal (Metal Pneuma) (metal) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Plane of Metal (Metal Pneuma) Metal pneuma appear as versions of their mortal selves made of various, often sharpened, metals.
Language Talican
Additional Ability resistance 3 to electricity
Melee claw +7 (metal, versatile P), Damage 1d8+2 slashing
Run Shade (Plane of Metal) in the encounter builder — free, no install.
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