Shade (Plane of Wood)
Creature 1 — shade, wood
Wood pneuma appear as versions of their mortal selves carved from wood. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent. A s
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 30
Weaknesses fire 2, axe-vulnerability 2
Speed 25 feet
Offense
Melee Fist +7, Damage 1d8+2 bludgeoning
Abilities
Planar Incarnation - Plane of Wood (Wood Pneuma) (metal) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Plane of Wood (Wood Pneuma) Wood pneuma appear as versions of their mortal selves carved from wood.
Language Muan
Additional Ability 8 additional Hit Points and weakness 2 to fire and axes
Melee fist +7 (wood), Damage 1d8+2 bludgeoning
Run Shade (Plane of Wood) in the encounter builder — free, no install.
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