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Shadebound Pixie Guard

Creature 6 — fey, sprite

SniperFlankerLANDAERIALfeyspriteprimalcold-iron-weak

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking. Elusive, flighty, and

Source: wardens-of-wildwood-bestiary

Perception +14; low-light-vision
Languages common, fey
Skills acrobatics +15, athletics +13, deception +12, nature +12, stealth +15
Str
+2
Dex
+4
Con
+1
Int
+3
Wis
+2
Cha
+3
Items Longbow, Rapier
AC 25 Fort +11 Ref +17 Will +15 +1 status to all saves vs. magic
HP 95
Weaknesses cold-iron 5
Speed 15 feet, fly 45 feet

Offense

Melee Rapier (deadly-d8, finesse) +17, Damage 1d6+6 piercing
Ranged Longbow (deadly-d10, reload-0, volley-20) +15, range increment 100 feet, Damage 1d8+6 piercing

Abilities

+1 Status to All Saves vs. Magic
Sneak Attack — The pixie deals an additional 1d6 precision damage to Off-Guard creatures.
Sprinkle Pixie Dust (manipulate, primal) — The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 24 Will save. On a critical hit, the target gets a result one degree worse than it rolled.

Confusion (emotion, mental) (DC 24 Will) The target suffers the effects of a 4th-rank confusion spell.

Shadow Shroud (darkness, incapacitation) (DC 24 Will) On a failed Will save, the target is enveloped in shadows. It perceives its surroundings as though bright light conditions were only dim light and dim light as though it was darkness.

Supernatural Chill (cold, shadow) (DC 24 Will) The target takes 5d6 cold damage (basic Fortitude save).
Warden's Protection — The pixie deals an additional 1d6 damage to any creature trespassing in the Gloaming Arbor.
Primal Innate Spells DC 24, attack +16
2nd Darkness, Dispel Magic, Entangling Flora, Invisibility (At Will, Self Only), Revealing Light
1st Illusory Disguise
Cantrips (2nd) Detect Magic, Figment, Light, Shield

WORKS WELL WITH

AnvilLANDA durable front-liner pins melee attention to the ground while this flier picks off targets from above.
SnareLANDA controller inflicts Off-Guard that this sharpshooter converts directly into precision damage.
CrasherLANDA melee bruiser forces reactive positioning while this archer fires safely from the air.

PUNISHES

✖ standing in the open✖ Off-Guard exposure✖ low Reflex
Avoid pairing with another cold-iron-weak fey; a single prepared weapon undercuts both at once.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #202: Severed at the Root.

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