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Shadern Immolator

Creature 1 (rare) — fire, goblin, humanoid, mortic

Pre-Remaster content. May include legacy alignment.

Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable but inured to the pain, and they enjoy lighting themselves (and everything else) on fire. Mortics are humanoids overwhelmed by void energy who tenaciously cling to life, straddling the line between living and dead.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +5
Skills acrobatics +7, athletics +5, stealth +7, survival +3
Str
+2
Dex
+4
Con
+3
Int
-1
Wis
+0
Cha
+1
AC 15 Fort +6 Ref +9 Will +3
HP 21
Immunities fire
Speed 25 feet

Offense

Melee Fist +9, Damage 1d4+2 bludgeoning plus 1 fire

Abilities

Consecration Vulnerability — A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Smoke Vision — The shadern ignores the Concealed condition from smoke.
Void Healing — Negative Healing
Death Gasp (divine) — The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).
Exhale (divine, fire) — The shadern exhales a cloud of thick smoke in a 10-foot burst{10-foot burst} centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
Smoldering Fist — On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.

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