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Shadow Giant

Creature 13 — giant, humanoid, shadow

Shadow giants are natives of the Netherworld, where they have dwelled in perpetual twilight for millennia. They live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and fiends of the Netherworld intent on enslavin

Source: pathfinder-monster-core

Perception +20
Skills athletics +27, intimidation +24, stealth +21
Str
+8
Dex
+2
Con
+5
Int
+0
Wis
+1
Cha
+3
AC 33 Fort +25 Ref +20 Will +23
HP 275
Speed 35 feet

Offense

Melee Spiked Chain +27, Damage 3d8+18 slashing
Melee Fist +26, Damage 3d8+18 bludgeoning

Abilities

Reactive Strike — Reactive Strike
Pall of Shadow (divine, shadow) — When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become Drained 1 and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Shadow Chain (divine, shadow, teleportation) — Shadows extend the giant's chain as they make a spiked chain Strike, increasing their reach to 60 feet for that Strike. If this hits, the target must succeed at a DC 33 Will save or be teleported to an empty space within the shadow giant's normal reach.
Shadowcloak (divine, shadow) — The shadow giant gains the effect of the Blur spell for 1 minute or until it is exposed to direct sunlight, whichever comes first.

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