Shadow Maze
Hazard 16 (unique) — magical, trap
Pre-Remaster content. May include legacy alignment.
Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +0
Skills stealth +32
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Disorient (illusion, incapacitation, mental) — **Critical Success** The creature sees through the illusions and can move freely through squares within the shadow maze's effect. It's temporarily immune to the effects of the trap's routine for 1 minute.
**Success** The creature understands that what it's experiencing is an illusion, but it isn't immune to the effects of the trap's routine.
**Failure** The creature believes it has stepped into a vast maze. To those observing the creature outside of the shadow maze, the creature remains motionless. The creature becomes Slowed 2 for 1 round, during which time all of its speeds are reduced to 5 feet.
**Critical Failure** The creature not only believes it has entered a vast maze, but is overwhelmed with the sensation of being hopelessly lost. The creature is Immobilized until the end of its next turn.
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