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Shadow Priest

Creature 4 — incorporeal, undead, unholy

Pre-Remaster content. May include legacy alignment.

Sometimes, followers of unholy deities will transform into shadows upon their death, a gift from their wicked patrons.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +10
Skills acrobatics +10, intimidation +12, religion +10, stealth +14
Str
-5
Dex
+4
Con
+0
Int
-2
Wis
+4
Cha
+3
AC 20 Fort +8 Ref +14 Will +12
HP 40
Immunities bleed, poison, precision, unconscious, void
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 30 feet

Offense

Melee Shadow Hand +10, Damage 2d6+3 void
Ranged Shadow Blast +8, Damage 2d6 void

Abilities

Incorporeal — The shadow priest has no body and can pass through physical objects, though they can't end their turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against the shadow priest, and the shadow priest can't use them.
Light Vulnerability — Attacks against the shadow priest are treated as magical if the shadow priest or the weapon being used against them is in light.
Shadow Veil — If the shadow priest is targeted by a melee attack, they can use their reaction to gain a +2 circumstance bonus to AC against the triggering attack.

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