Shadow Worm
Creature 20 (rare) — animal, shadow
Pre-Remaster content. May include legacy alignment.
Shadow worms are monstrous cave worms that dwell on the Shadow Plane. Larger and more cunning than most cave worms, shadow worms are fearsome predators that leave swaths of devastation in their wake. Most have glossy, black-armored hide, but those that burrow near velstrac lands are streaked with dark red, for the blood the velstracs spill has soaked into the very stones these shadow worms consume.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +33
Skills athletics +41, stealth +32
Str
+10
Dex
+2
Con
+9
Int
-4
Wis
+0
Cha
+0
AC 45
Fort +36
Ref +32
Will +30
HP 450
Resistances cold 20, void 20
Weaknesses light 20
Speed 40 feet, burrow 40 feet
Offense
Melee Jaws +38, Damage 4d10+20 piercing
Melee Body +38, Damage 3d10+20 bludgeoning
Abilities
Tremorsense (Imprecise) 100 feet — Tremorsense
Inexorable — The shadow worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Shadow Healing — As long as a shadow worm is in an area of dim light or darkness, it gains fast healing 20. When affected by a magical shadow effect from anything other than itself, a shadow worm becomes Quickened 1 for 1 round.
Shrink from the Light — A shadow worm takes an additional 20 damage from any spell or ability with the light trait and uses the outcome one degree worse for saving throws made against a spell or ability with the light trait.
Breath Weapon (cold, occult, shadow, void) — The shadow worm exhales a blast of clinging shadow, dealing 11d6 cold plus 10d6 void damage to creatures in a 60-foot cone (DC 42 Reflex). If the cone passes through an area of magical light or targets a creature affected by magical light, Breath Weapon attempts to counteract the light (+34 counteract modifier). The shadow worm can't use Breath Weapon again for 1d4 rounds.
Fast Swallow —
Rock Tunneler — A shadow worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.
Swallow Whole (attack) — Huge, 3d10+15 bludgeoning, Rupture 42
Swallow Whole
Thrash — The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
Improved Grab — Improved Grab
Run Shadow Worm in the encounter builder — free, no install.
Open in PathfinderGM →