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Shadow Yai

Creature 16 — fiend, giant, humanoid, oni, shadow, unholy

Pre-Remaster content. May include legacy alignment.

Oni who assume the form of shadow giants are known as shadow yais. Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. Smaller beings who refuse to submit to a shadow yai are subject to painful, drawn out, and strangely beautiful deaths, for a shadow yai has a special way of evoking melodic cries and screams from their victims: a veritable symphony of pain. Individuals of particular musical skill who accompany a shadow yai can

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +28
Skills acrobatics +28, arcana +30, athletics +30, deception +33, intimidation +31, performance +33, stealth +30
Str
+8
Dex
+6
Con
+5
Int
+6
Wis
+6
Cha
+9
AC 39 Fort +25 Ref +28 Will +26
HP 290
Speed 40 feet, fly 40 feet

Offense

Melee Glaive +32, Damage 3d8+14 slashing plus 2d6 sonic
Melee Fist +28, Damage 3d8+14 bludgeoning
Ranged Sonic Missile +30, Damage 3d10+11 sonic

Abilities

Greater Darkvision — Greater Darkvision
Shadow Step (primal, shadow, teleportation) —
Regeneration 15 (Deactivated by Acid or Fire) — Regeneration
Attack of Opportunity — Attack Of Opportunity
Change Shape (concentrate, polymorph, primal) — The shadow yai takes on the appearance of a Shadow Giant. This doesn't change its Speed or Strike attack and damage. Change Shape
Shadow Touch — A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist Strike must attempt a DC 36 Will save. **Critical Success** The creature is unaffected. **Success** The creature takes 2d6 void damage. **Failure** The creature becomes Drained 1 and takes 3d6 void damage. As long as the creature is drained as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to Cast a Spell with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's drained value (for example, DC 7 if the creature is drained 2). **Critical Failure** As failure, but the creature becomes Drained 2 and takes 6d6 void damage.

Spells

Shadow Walk (rank 5)
Enthrall (At Will) (rank 3)
Darkness (rank 2)
Invisibility (at will, self only) (rank 2)
Sound Burst (rank 2)
Charm (rank 1)
Charm (rank 1)
Command (rank 1)

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