Shae
Creature 4 — shadow
Shae are wispy, tenebrous creatures native to the Plane of Shadow. Their amorphous bodies appear in constant states of flux. They cast no shadows of their own, instead gaining and losing umbral energy to nearby shadows that shrink and grow alongside them. Most shae wear clothing spun from shadows that shift with them, though diplomats sometimes don more conventional garments while entertaining outsiders. Their most distinctive apparel are their white stone masks, which shae don only when they m
Source: pathfinder-monster-core-2
Perception +10
Skills acrobatics +13, deception +9, occultism +11, stealth +13
Str
+3
Dex
+5
Con
+1
Int
+3
Wis
+2
Cha
+3
AC 21
Fort +9
Ref +11
Will +10
HP 45
Immunities precision
Resistances cold 5, void 5
Speed 25 feet, fly 35 feet
Offense
Melee Dagger +13, Damage 1d4+5 piercing plus 1d6 cold
Ranged Dagger +13, Damage 1d4+5 piercing plus 1d6 cold
Abilities
Shadow Shift — Being made partially of shadow themselves, shae are Concealed in dim light or darkness even to creatures that can see clearly in those light levels.
Counterattack —
Slip —
Bide — The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action.
Swift Steps — The shae's movement doesn't trigger reactions.
Tenebral Form — The shae can Fly at full Speed in Vapor Form.
Spells
Interplanar Teleport (self only; to Netherworld or Universe only) (rank 7)
Vapor Form (At Will) (rank 4)
Detect Magic (rank 1)
Void Warp (rank 1)
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