Shambler Troop
Creature 4 — mindless, troop, undead, unholy, zombie
This shuffling mass of decaying flesh moves with dull but singular focus. Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.
Source: pathfinder-monster-core-2
Perception +7
Str
+5
Dex
+0
Con
+3
Int
-5
Wis
+1
Cha
-2
AC 18
Fort +11
Ref +8
Will +9
HP 90
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses area-damage 5, slashing 5, splash-damage 5, vitality 5
Speed 20 feet
Abilities
Slow — A shambler troop is permanently Slowed 1 and can't use reactions.
Troop Defenses — Thresholds 60 (3 segments), 30 (2 segments)
Troop Defenses
Troop Movement — Troop Movement
Void Healing — Negative Healing
Grave Tide — The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught — 1 to 2
Frequency once per round
Effect The shamblers lash out at any enemies in their squares or within a 5-foot type:emanation (DC 18 Reflex save). The damage depends on the number of actions.
1 2d6+5 bludgeoning damage
2 2d6+9 bludgeoning damage
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