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Shanrigol Behemoth

Creature 9 (uncommon) — aberration, undead

Pre-Remaster content. May include legacy alignment.

Shanrigols that grow with the additions of many living victims can become truly enormous in size and pose a greater danger in their expanding hunting territories. Subterranean communities have collapsed entire tunnels to prevent the creatures from reaching their settlements. Many shanrigol behemoths absorb enough brain matter to form crude intelligences and take a serpentine or humanoid shape. They're more varied in their abilities than shanrigol heaps, as they often gain abilities from their c

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +18
Skills athletics +20, stealth +16
Str
+7
Dex
+4
Con
+3
Int
-4
Wis
+3
Cha
-5
AC 27 Fort +21 Ref +18 Will +16
HP 140
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances piercing 10, slashing 10
Weaknesses vitality 10
Speed 30 feet, climb 20 feet, swim 20 feet

Offense

Melee Fleshy Slap +21, Damage 2d10+11 bludgeoning
Ranged Bone Shard +18, Damage 1d12+11 bludgeoning
Ranged Web +18, Damage 1d4 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense
All-Around Vision — All Around Vision
Necrotic Decay (divine, void) — When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 9d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 27 Fortitude save).
Void Healing — Negative Healing
Sapping Squeeze — The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.
Shred Flesh — A shanrigol behemoth's attacks brutally rend its foes. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 2d6 bleed and are Enfeebled 1 for as long as they are bleeding.
Undulating Step — The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.
Web Trap — A creature hit by the shanrigol behemoth's web attack is Immobilized and stuck to the nearest surface until it can .
Grab — Grab

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