Shanrigol Heap
Creature 4 (uncommon) — aberration, undead
Pre-Remaster content. May include legacy alignment.
The most basic and common type of shanrigol is called, based on its general shape, a shanrigol heap. These amalgamations of warped flesh and shattered bone establish hunting grounds by accident rather than design, remaining where prey has been plentiful in the past so they can grow larger and larger as they add to their jumbled forms. Only rare fleshwarpers create these abominations willingly, as they ignore all commands and containment to seek out prey. Fleshwarpers, regardless of their origin
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +9
Skills athletics +12, stealth +10
Str
+5
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
-5
AC 20
Fort +14
Ref +11
Will +9
HP 55
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances piercing 5, slashing 5
Weaknesses vitality 5
Speed 20 feet, climb 20 feet, swim 20 feet
Offense
Melee Fleshy Slap +14, Damage 2d6+8 bludgeoning
Ranged Bone Shard +11, Damage 1d8+8 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
All-Around Vision — All Around Vision
Void Healing — Negative Healing
Sapping Squeeze — The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.
Shred Flesh — A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 1d6 bleed and are Enfeebled 1 for as long as they are bleeding.
Undulating Step — The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.
Grab — Grab
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