Shantak
Creature 8 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass grinding on stone, and they can't converse in any language besides Aklo. Shantaks' ability to travel through the gulfs of outer space at supernatural speed allows them to nest on numerous worlds, yet despite this mobility, most shantaks are reluctant to seek out new homes unless faced with no other option. Instead, they roost in discarded ruins or aste
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +18
Skills acrobatics +17, athletics +18
Str
+6
Dex
+3
Con
+4
Int
-1
Wis
+4
Cha
+0
AC 27
Fort +18
Ref +13
Will +16
HP 115
Immunities disease
Resistances cold 10
Speed 20 feet, fly 60 feet
Offense
Melee Jaws +20, Damage 2d12+9 piercing
Melee Claw +20, Damage 2d8+9 slashing
Abilities
No Breath — The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Slippery — The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to Escape.
A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (-4 instead of -2 in most cases) while mounted.
Flying Strafe — The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Share Defenses (occult) —
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