Shanty Chanter
Creature 10 (rare) — fey
Shanty chanters are known to dwell along the coasts of Garund or the eastern isles of the Shackles, living on small islands or cliffsides but rarely venturing too far inland. These capricious fey have humanoid torsos and seagull heads, wings, and feet, and they stand about 5 feet tall. Consummate performers, shanty chanters adore music, especially the sea shanties sung by ships' crews. The songs from these fey's aeries can be heard from miles away over the open sea. While some sailors claim thes
Source: curtain-call-bestiary
Perception +20
Skills acrobatics +20, deception +22, diplomacy +20, nature +20, performance +22
Str
+5
Dex
+6
Con
+5
Int
+4
Wis
+4
Cha
+6
AC 30
Fort +17
Ref +22
Will +20
HP 175
Weaknesses cold-iron 10
Speed 25 feet, fly 60 feet
Offense
Melee Beak +22, Damage 2d12+11 piercing
Melee Talon +22, Damage 2d8+11 slashing
Abilities
Seasong (air, concentrate, primal) — A shanty chanter aboard a vessel that uses wind propulsion can use this exploration activity to call up lightly buffeting winds. The chanter can Sustain this effect for up to 8 hours, during which the vessel they're on benefits from the propulsion in the desired direction. Seasong is overwhelmed and negated by powerful storms.
Shanty Call (auditory, linguistic, primal) — Frequency once per day
Effect The shanty chanter begins to sing a catchy sea shanty and selects up to 10 allies within 60 feet who can hear the shanty chanter to potentially join in. Selected allies feel an urge to join but aren't required to—a targeted ally can join as a Reaction. A shanty chanter can Sustain Shanty Call as a Reaction at the start of their turn for up to 1 minute. While sustained, the shanty chanter and all allies who joined the shanty when they began to sing become Quickened and can use the extra action to Climb, Force Open, Reposition, Shove, Strike, or Swim. When the shanty chanter ceases to Sustain Shanty Call, they and all allies who were affected become Fatigued for 1 minute.
Spells
Mariner's Curse (rank 5)
Lightning Bolt (rank 3)
Wall of Wind (rank 3)
Water Breathing (rank 2)
Charm (rank 1)
Electric Arc (rank 1)
Run Shanty Chanter in the encounter builder — free, no install.
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