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Shemhazian

Creature 16 — demon, fiend, unholy

Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of claws, pincers, and fangs to continue inflicting such torments on those they encounter. Shemhazians delight in tormenting mortals, of course, but more than most demons, they revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful w

Source: pathfinder-monster-core

Perception +30
Skills athletics +31, deception +25, intimidation +27, medicine +28, religion +30
Str
+9
Dex
+5
Con
+7
Int
+0
Wis
+6
Cha
+3
AC 39 Fort +32 Ref +26 Will +27
HP 350
Weaknesses cold-iron 15, holy 15
Speed 35 feet, climb 20 feet, fly 35 feet

Offense

Melee Jaws +33, Damage 3d12+17 piercing
Melee Claw +33, Damage 3d8+17 slashing
Melee Pincer +33, Damage 3d8+17 bludgeoning
Melee Tail +33, Damage 3d6+17 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Paralyzing Gaze (aura, divine, unholy, visual) — 30 feet. A non-demon creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is Paralyzed for 1 round.
Succor Vulnerability — A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
Tail Whip
Enfeebling Bite (divine) — If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a DC 37 Fortitude save to reduce this to Enfeebled 1 (or be unaffected on a critical success).
Focused Gaze (concentrate, divine, incapacitation, visual) — The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already Slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a DC 35 Fortitude save or be Paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round.
Rend — Claw Rend
Improved Grab — Improved Grab

Spells

Divine Decree (rank 7)
Truesight (Constant) (rank 6)
Scouting Eye (rank 5)
Clairvoyance (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Invisibility (At Will) (rank 2)
Demonic Pact (rank 1)

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