Shikwashim Mercenary
Creature 9 (uncommon) — humanoid, lizardfolk
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDAQUATIClizardfolk
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +18
Languages common, draconic, iruxi
Skills acrobatics +19, athletics +19, stealth +19, survival +17
Str
+4
Dex
+4
Con
+3
Int
+1
Wis
+2
Cha
+0
Items Javelin (3), +1 Striking Scimitar, Wooden Shield, Studded Leather Armor, Darkvision Elixir (Moderate), Gold Pieces (32)
AC 27
Fort +20
Ref +19
Will +15
HP 155
Speed 25 feet, swim 15 feet
Offense
Melee Scimitar (forceful, magical, sweep) +20, Damage 2d6+10 slashing
Melee Jaws (unarmed) +19, Damage 1d6+10 piercing
Melee Tail (agile) +19, Damage 1d4+10 bludgeoning
Ranged Javelin (thrown-30) +19, Damage 1d6+10 piercing
Abilities
Attack of Opportunity —
Deep Breath — A Shikwashim mercenary can hold their breath for 20 minutes.
Shield Block —
Coordinated Distraction (auditory, concentrate, visual) — With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow.
The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is Off-Guard against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost.
Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is Off-Guard against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost.
Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
Human Hunter — A Shikwashim mercenary's multiple attack penalty for attacks against humans is -3 (-2 with an agile weapon) on their second attack per turn or -6 (-4 with an agile weapon) on their third or subsequent attack per turn.
Powerful Swipe — The Shikwashim mercenary makes a melee Strike. If it hits, it deals an extra die of damage.
This counts as two attacks for the mercenary's multiple attack penalty.
This counts as two attacks for the mercenary's multiple attack penalty.
Terrain Advantage — Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a Swim speed are Off-Guard to a Shikwashim mercenary.
WORKS WELL WITH
WeaverLAND / AQUATICA weaver that creates difficult terrain feeds Terrain Advantage, making enemies off-guard to the mercenary.
FlankerLAND / AQUATICCoordinated Distraction lets the mercenary set up a flanker for a clean hit against an exposed target.
MenderLAND / AQUATICA mender keeps the mercenary upright as it holds the front line with Attack of Opportunity and Shield Block.
PUNISHES
✖ reckless movement✖ difficult terrain✖ low swim
Works well with · Punishes · Pairing advice
Unlock with Tactics
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