Shinigami
Creature 17 (uncommon) — monitor
Even immortals such as kami aren't immune to death. When a kami or equally powerful entity refuses the call of the Boneyard, a shinigami is summoned to bring these stubborn souls to heel. Exact and swift, shinigami are known to dispense the judgment of death efficiently and dispassionately. Guardians Of The Cycle Shinigami are responsible for investigating and dealing with widespread phenomena that disrupt the natural flow of life. They might be tasked with solving the issue or be told to wait
Source: season-of-ghosts-bestiary
Perception +31
Skills acrobatics +31, arcana +30, diplomacy +32, intimidation +34, occultism +30, religion +33, society +30, stealth +31
Str
+8
Dex
+6
Con
+7
Int
+5
Wis
+6
Cha
+9
AC 40
Fort +32
Ref +29
Will +31
HP 260
Immunities death-effects, disease, void
Resistances physical (except silver) 15, cold 15, poison 15
Weaknesses silver 15
Speed 25 feet, fly 30 feet
Offense
Melee Naginata +33, Damage 3d8+16 slashing plus 1d6 spirit
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Fast Healing 40 — Fast Healing
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 35 Will
Frightful Presence
Change Shape (concentrate, divine, polymorph) — The shinigami takes on the appearance of a specific Small or Medium humanoid creature. This doesn't change their statistics, other than to reduce the reach of their naginata Strike to 10 feet. The shinigami's humanoid shape is unique to the shinigami and can't be used to Impersonate a creature.
Change Shape
Pouch of Four Gems — Each shinigami carries a pouch containing four black sapphires for use with Seize Soul. Each gem is capable of holding a soul of a maximum level equal to that of the shinigami. If the shinigami dies, the gems are destroyed as well (whether they contain a soul at the time or otherwise), and any souls they contain are released harmlessly to travel to the Boneyard.
Release Soul (manipulate) —
Spirit Touch — A shinigami's Strikes can affect incorporeal creatures with the effect of a Ghost Touch property rune.
Spells
Seize Soul (rank 9)
Execute (rank 7)
Interplanar Teleport (rank 7)
Scrying (rank 6)
Spirit Blast (rank 6)
Truesight (Constant) (rank 6)
Truespeech (Constant) (rank 5)
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