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Shining Child

Creature 12 — astral

Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit. Their faces are truly horrible, however, as their overlarge eyes and distended, gaping mouths reveal thei

Source: pathfinder-monster-core

Perception +23
Skills arcana +18, deception +23, diplomacy +21, intimidation +21, occultism +18
Str
+2
Dex
+5
Con
+6
Int
+2
Wis
+5
Cha
+7
AC 33 Fort +22 Ref +19 Will +19
HP 215
Immunities blinded, dazzled, fire
Speed 30 feet, fly 50 feet

Offense

Melee Fist +25, Damage 3d4+5 bludgeoning plus 4d6 fire plus 2d4 fire
Ranged Fire Ray +25, Damage 3d10+3 fire

Abilities

Telepathy 120 feet (aura, magical, mental) — Telepathy
Radiance Dependence — The shining child is Off-Guard while in areas of darkness.
Blinding Aura (arcane, aura, incapacitation, light) — 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a DC 29 Fortitude save. If it fails, it is Blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Overwhelming Light (light) —

Spells

Sunburst (rank 7)
Vibrant Pattern (rank 6)
Wall of Force (rank 6)
False Vision (rank 5)
Mirage (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Dispel Magic (rank 2)
Illusory Object (At Will) (rank 1)
Light (rank 1)

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