Shino Hakusa (Level 14)
Creature 14 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +22
Skills acrobatics +28, athletics +27, deception +24, medicine +26, occultism +21, stealth +26, thievery +26
Str
+5
Dex
+6
Con
+4
Int
+1
Wis
+2
Cha
+0
AC 35
Fort +24
Ref +28
Will +22
HP 250
Speed 35 feet
Offense
Melee Fist +30, Damage 3d6+11 bludgeoning
Ranged Shuriken +29, Damage 2d4+11 piercing
Abilities
Nimble Dodge —
Disorienting Tumble — Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.
Powerful Fists — Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Pressure Point Attack — Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 35 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.
**Critical Success** The target is unaffected.
**Success** The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 Flat check when attempting to use actions with the manipulate trait or the action is lost.
**Failure** As success, but the duration is 1 minute.
**Critical Failure** As success, but the duration is 1 minute, the flat check is DC 11 Flat, and the target also takes –10-foot status penalty to their Speed for the duration.
Sneak Attack — Hakusa's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.
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