Shino Hakusa (Level 16)
Creature 16 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +30
Skills acrobatics +32, athletics +30, deception +26, medicine +28, occultism +24, stealth +28, thievery +28
Str
+6
Dex
+6
Con
+4
Int
+1
Wis
+2
Cha
+0
AC 38
Fort +27
Ref +31
Will +25
HP 300
Speed 40 feet
Offense
Melee Fist +32, Damage 3d6+14 bludgeoning plus 1d6 electricity
Ranged Shuriken +32, Damage 3d4+14 piercing
Abilities
Nimble Dodge —
Disorienting Tumble — Hakusa leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.
Powerful Fists — Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Pressure Point Attack — Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.
**Critical Success** The target is unaffected.
**Success** The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 Flat check when attempting to use actions with the manipulate trait or the action is lost.
**Failure** As success, but the duration is 1 minute.
**Critical Failure** As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes –10-foot status penalty to their Speed for the duration.
Sneak Attack — Hakusa's Strikes deal an additional 4d6 precision damage to Off-Guard creatures.
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