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Ship Captain

Creature 6 — human, humanoid

FlankerMenderLANDhumanoid

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Source: pathfinder-npc-core

Perception +12
Languages common
Skills acrobatics +10, athletics +12, diplomacy +11, intimidation +13, Sailing Lore +17, survival +10
Str
+4
Dex
+2
Con
+0
Int
+1
Wis
+2
Cha
+3
Items Dagger, Hand Crossbow, Rapier, Main-Gauche, Leather Armor
AC 23 Fort +12 Ref +12 Will +14
HP 90
Speed 25 feet

Offense

Melee Rapier (deadly-d8, disarm, magical) +17, Damage 1d6+10 piercing
Melee Main-Gauche (agile, disarm, parry, versatile-s) +16, Damage 1d4+10 piercing
Melee Fist (agile, nonlethal, unarmed) +16, Damage 1d4+10 bludgeoning
Ranged Hand Crossbow (reload-1) +14, range increment 60 feet, Damage 1d6+6 piercing

Abilities

Bravery — When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Dual Disarm — The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to Disarm the target.

Their multiple attack penalty increases only after all the attacks are made.
No Quarter! (auditory, concentrate, emotion, linguistic, mental) — The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.

WORKS WELL WITH

AnvilLANDAn anvil holds enemy attention while the flanker circles for positioning and uses Dual Disarm against occupied foes.
CrasherLANDA crasher benefits from the flanker's No Quarter! aura and capitalizes on disarmed enemies for devastating follow-up.
SniperLANDA sniper exploits the No Quarter! attack bonus and targets disarmed foes from range while the flanker controls the engagement.

PUNISHES

✖ weapon reliance✖ fear tactics
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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