Shisagishin
Creature 12 (rare) — fiend, nindoru
The shisagishin takes delight in infiltrating a community and then disguising itself as the horribly decayed or mutilated remains of a loved one or adored public figure, only to spring to life in its true form during funeral services. A shisagishin epitomizes the cycle of decay giving rise to new life. Handmade Habitats A shisagishin prefers to roam areas already rife with conflict and potential accidents, but it will happily create such a location if needed. They might poison wells, introduce
Source: season-of-ghosts-bestiary
Perception +22
Skills acrobatics +25, deception +24, intimidation +22, occultism +21, stealth +25
Str
+4
Dex
+7
Con
+4
Int
+3
Wis
+4
Cha
+6
AC 33
Fort +22
Ref +25
Will +20
HP 214
Immunities death-effects
Resistances void 10
Weaknesses silver 10
Speed 40 feet
Offense
Melee Claw +25, Damage 3d8+7 slashing plus 1d6 mental
Abilities
Soul Shred — Creatures killed by an shisagishin are difficult to bring back to life or to animate as undead. The shisagishin automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +21, counteract level 6th). If the shisagishin who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Burst From Death (attack) —
Reactive Strike — Reactive Strike
Manifest Corpse Shell (concentrate, occult) — The shisagishin tucks their arms and legs into their body, drops Prone, and manifests a decaying and/or mutilated humanoid corpse around themself over the course of 10 minutes of concentration. The shisagishin can cause this corpse to appear to be the remains of a specific creature they've seen before by Impersonating that creature with Deception. Once their corpse shell has manifested, until the next time the shisagishin acts, they appear to be a corpse. They have an automatic result of 44 on Deception checks and DCs to pass as a corpse.
Spread Decay (occult) — The shisagishin's lantern face glows, causing the flesh of any number of creatures Grabbed or Restrained by them to swiftly begin to decay. Each of those creatures must attempt a DC 32 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature takes 2d8 void damage.
**Failure** The creature takes 4d8 void damage and is Enfeebled 1.
**Critical Failure** The creature takes 6d8 void damage and is Enfeebled 2
Grab — Grab
Spells
Vampiric Exsanguination (rank 6)
Illusory Scene (rank 5)
Vision of Death (rank 4)
Blood Vendetta (rank 2)
Daze (rank 1)
Figment (rank 1)
Item Facade (rank 1)
Message (rank 1)
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