Shobhad Enforcer
Creature 16 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. "Enforcer" is a loose translation of a word in the Shobhad language that is onl
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +29
Skills athletics +31, intimidation +30, stealth +30, survival +29
Str
+7
Dex
+4
Con
+5
Int
+2
Wis
+5
Cha
+4
AC 38
Fort +31
Ref +26
Will +27
HP 320
Speed 30 feet
Offense
Melee Greatsword +31, Damage 2d10+15 slashing
Melee Fist +31, Damage 2d4+15 bludgeoning
Abilities
Four-Armed — Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.
Attack of Opportunity — Attack Of Opportunity
Ferocity — Ferocity
Brutal Blows — The second Strike applies the enforcer's multiple attack penalty normally.
**Critical Success** The target is Stunned 1, and Stupefied 2 for 1 round.
**Success** The target is Stupefied 1 for 1 round.
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