Shock Zombie
Creature 6 (uncommon) — electricity, mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +14, athletics +15
Str
+5
Dex
+4
Con
+2
Int
-5
Wis
+2
Cha
-2
AC 21
Fort +14
Ref +17
Will +11
HP 140
Immunities bleed, death-effects, disease, electricity, paralyzed, poison
Weaknesses vitality 5, slashing 5
Speed 25 feet
Offense
Melee Fist +17, Damage 2d6+7 bludgeoning plus 1d12 electricity
Abilities
Electricity Absorption — For 1 minute after taking electricity damage, a shock zombie loses its usual Slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.
Lightning Powered — Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).
Slow — A shock zombie is typically Slowed 1 and can't use reactions (but see electricity absorption).
Void Healing — Negative Healing
Run Shock Zombie in the encounter builder — free, no install.
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