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Shoggoth

Creature 18 (rare) — aberration, amphibious

Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes. The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredibl

Source: pathfinder-monster-core-2

Perception +34
Skills athletics +36, intimidation +29
Str
+10
Dex
+6
Con
+9
Int
-3
Wis
+6
Cha
+1
AC 39 Fort +33 Ref +30 Will +30
HP 275
Immunities blinded, controlled, critical-hits, deafened, precision, sleep
Resistances acid 20, cold 20, sonic 20
Speed 40 feet, climb 25 feet, swim 50 feet

Offense

Melee Pseudopod +35, Damage 4d10+18 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
All-Around Vision — All Around Vision
+1 Status to All Saves vs. Magic
Fast Healing 20 — Fast Healing
Maddening Cacophony (auditory, aura, incapacitation, mental) — 60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a DC 38 Will save or become Confused for 1 round (2d4 rounds on a critical failure). A creature that successfully saves is temporarily immune for 24 hours.
Constrict — 2d10+15 bludgeoning, DC 40 Fortitude Constrict
Eat Away — A creature that begins its turn inside the shoggoth takes 9d6 acid damage.
Engulf — DC 40 Reflex, 6d6 acid damage, , Rupture 40 Engulf
Grab — Grab

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