Shokasura
Creature 1 — asura, spirit, unholy
Shokasuras are tragic, wretched beings, broken by their despair at the cruel truths of reality. Many were not originally asuras but instead began as other spiritual beings who realized all of their efforts only served to propagate an unjust and unsalvageable existence. Not yet willing to admit how deep the rot lies and not yet willing to commit themselves to unmaking all they once held dear, shokasuras instead constantly test mortals and force them to prove themselves, desperately trying to assu
Source: pathfinder-monster-core-2
Perception +8
Skills acrobatics +7, deception +9, performance +7, religion +7, stealth +7
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+4
AC 16
Fort +4
Ref +9
Will +7
HP 22
Immunities curse
Weaknesses holy 2
Speed 25 feet, climb 15 feet
Offense
Melee Claw +9, Damage 1d8 slashing plus 1 spirit
Melee Thorn +9, Damage 1d8 piercing plus 1 spirit
Abilities
Telepathy (Touch) (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
Change Shape (concentrate, divine, polymorph) — The shokasura takes on the appearance of a Small humanoid. This doesn't change the shokasura's Speed or their attack and damage modifers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their thorn Strike unless the humanoid form has a similar unarmed attack. This alternate form has a specifc, persistent appearance, which the shokasura can change by performing a 1-hour ritual.
Change Shape
Grieving Venom (poison) — Saving Throw DC 17 Will
Maximum Duration 4 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 1d4 poison damage, and Enfeebled 2 (1 round)
Stage 3 1d4 poison damage, Slowed 1, and the creature cannot use reactions (1 round)
Spells
Veil of Privacy (Self Only) (rank 3)
Stupefy (rank 2)
Charm (rank 1)
Read Aura (rank 1)
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