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Shoki

Creature 9 — monitor, psychopomp

Shokis shepherd wayward souls to the Boneyard. They take great pride in traveling to the Universe (and sometimes beyond) to hunt down those who have evaded Pharasma's judgment, whether they be malicious foes or unfortunate undead. A shoki is often transported closer to their quarry by a more powerful psychopomp, but they have the ability to return once they've completed their mission. A shoki resembles an aged humanoid with jet-black skin, curling ram's horns, and a large snail's shell on their

Source: pathfinder-monster-core-2

Perception +21
Skills deception +20, diplomacy +20, intimidation +20, occultism +16, religion +19, society +16, stealth +14
Str
+4
Dex
+1
Con
+4
Int
+3
Wis
+6
Cha
+5
AC 27 Fort +19 Ref +14 Will +21
HP 150
Immunities death-effects, disease
Resistances poison 10, void 10
Speed 25 feet

Offense

Melee Staff +19, Damage 2d4+6 bludgeoning

Abilities

Lifesense 60 feet — Lifesense
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Infuse Staff (divine) — A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki and Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.
Shepherd's Touch — A shoki's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.
Soul Lock (divine, incapacitation) — **Critical Success** The creature is unaffected and becomes temporarily immune to Soul Lock. **Success** The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes Doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes Enfeebled 2. If the creature is an incorporeal undead, it becomes Stupefied 2. The creature then becomes temporarily immune to Soul Lock for 24 hours. **Failure** The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath or rejuvenate through any means, save for powerful magic, such a wish ritual. If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.

Spells

Interplanar Teleport (Self and locked soul only; to the Boneyard only) (rank 7)
Spirit Blast (rank 6)
Mind Probe (rank 5)
Truespeech (Constant) (rank 5)
Read Omens (rank 4)
Holy Light (rank 3)
Calm (rank 2)
Invisibility (At Will; Self Only) (rank 2)
Detect Magic (rank 1)
Frostbite (rank 1)
Heal (rank 1)
Read Aura (rank 1)
Stabilize (rank 1)
Vitality Lash (rank 1)

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