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Shoony Tiller

Creature 0 (rare) — humanoid, shoony

Pre-Remaster content. May include legacy alignment.

Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call "honor." Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a s

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +6
Skills athletics +7, crafting +1, diplomacy +4, society +1, survival +4
Str
+3
Dex
+1
Con
+1
Int
-1
Wis
+2
Cha
+2
AC 15 Fort +5 Ref +3 Will +6
HP 16
Speed 25 feet

Offense

Melee Hoe +6, Damage 1d4+3 bludgeoning
Ranged Dirt Clod +4, Damage 1 bludgeoning

Abilities

Blunt Snout — The Shoony Tiller's blunt snout and labyrinthine sinus system make it resistant to phenomena that assail the nose. When it rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), the outcome is one degree of success better than the result of its roll.
Dig Quickly (manipulate) —

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