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Shraen Graveknight

Creature 15 — undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +26
Skills acrobatics +31, intimidation +27, religion +24, stealth +27
Str
+4
Dex
+8
Con
+4
Int
+2
Wis
+3
Cha
+6
AC 37 Fort +25 Ref +27 Will +26
HP 295
Immunities bleed, cold, death-effects, disease, paralyzed, poison, sleep, unconscious
Resistances vitality 30
Speed 30 feet

Offense

Melee Greater Frost Rapier +31, Damage 3d6+14 piercing
Melee Greater Frost Main-Gauche +31, Damage 3d4+14 piercing
Melee Fist +29, Damage 3d6+10 piercing plus 1d6 cold
Ranged Greater Frost Hand Crossbow +31, Damage 3d6+14 piercing

Abilities

Attack of Opportunity — Attack Of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +24.
Status Bonus to Saves — +1 status bonus to all saves vs. magic effects. +2 status bonus to all saves vs. mental effects.
Void Healing — Negative Healing
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 36 Reflex save). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 36 Will save Onset 1 hour Stage 1 Doomed 1 and cannot remove the armor (1 day) Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day) Stage 3 dies and transforms into the armor's graveknight.
Heart-Seeking Strike — The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes 4d6 bleed. On a critical failure, the attack pierces the creature's heart, and the creature dies.
Quick Draw — The Shraen graveknight draws a weapon, then Strikes with it.
Ruinous Weapons — At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire. Any weapon the graveknight wields gains the effects of the caustic , frost , shock , or flaming weapon rune, respectively, in addition to a +1 striking weapon rune. If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.

Spells

Darkness (At Will) (rank 2)
Faerie Fire (At Will) (rank 2)
Dancing Lights (rank 1)

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