Shrine Maiden
Creature 9 (rare) — human, humanoid
WeaverLANDhumanoid
Source: season-of-ghosts-bestiary
Perception +20
Languages common, empyrean
Skills intimidation +16, occultism +17, performance +18, religion +19
Str
+1
Dex
+3
Con
+1
Int
+2
Wis
+4
Cha
+3
Items Holy Water (3), Morningstar, Composite Shortbow, Leather Armor, Key Ring
AC 27
Fort +14
Ref +18
Will +19
HP 152
Speed 25 feet
Offense
Melee Morningstar (versatile-p) +18, Damage 1d6+5 bludgeoning
Ranged Composite Shortbow (deadly-d10, magical, propulsive, reload-0) +19, range increment 60 feet, Damage 2d6+5 piercing
Abilities
Spiritual Arrows (divine) — Frequency once per day
Effect The shrine maiden nocks an arrow and whispers a soft chant under her breath before unleashing a torrent of holy power in the form of dozens of ghostly glowing arrows. Creatures in a 60-foot line take 10d6 force damage (DC 28 Reflex save). On a critical failure, the creature is also Immobilized (Escape) for 1 minute.
Effect The shrine maiden nocks an arrow and whispers a soft chant under her breath before unleashing a torrent of holy power in the form of dozens of ghostly glowing arrows. Creatures in a 60-foot line take 10d6 force damage (DC 28 Reflex save). On a critical failure, the creature is also Immobilized (Escape) for 1 minute.
Twang (divine, manipulate, sonic) — The shrine maiden strums her bowstring, creating a pulse of energy that lashes out at a target within 20 feet. That creature must attempt a DC 28 Fortitude save.
Critical Success No effect.
Success The target is pushed 5 feet back from the shrine maiden.
Failure The target is pushed 10 feet back from the shrine maiden and falls Prone.
Critical Failure The target is flung 15 feet away from the shrine maiden, falls prone, and is Slowed 1 for 1 round.
Critical Success No effect.
Success The target is pushed 5 feet back from the shrine maiden.
Failure The target is pushed 10 feet back from the shrine maiden and falls Prone.
Critical Failure The target is flung 15 feet away from the shrine maiden, falls prone, and is Slowed 1 for 1 round.
Divine Spontaneous Spells DC 25, attack +17
5th Divine Immolation, Sending
4th Divine Wrath, Planar Tether
3rd Holy Light
2nd Augury, Clear Mind, Dispel Magic, See the Unseen
1st Bless, Cleanse Cuisine, Heal, Heal, Sanctuary
Cantrips (5th) Divine Lance, Forbidding Ward, Shield, Stabilize, Vitality Lash
WORKS WELL WITH
AnvilLANDAnvil keeps enemies at close range where Twang can control priority targets within its short range.
CrasherLANDCrasher capitalizes on foes softened by Spiritual Arrows and exploits actions lost from Twang's failed save.
PUNISHES
✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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