Shuln
Creature 12 (uncommon) — beast
Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws a
Source: pathfinder-monster-core
Perception +20
Skills athletics +25, survival +22
Str
+7
Dex
+4
Con
+6
Int
-3
Wis
+4
Cha
+1
AC 33
Fort +25
Ref +19
Will +21
HP 195
Resistances physical (except adamantine, bludgeoning) 10, poison 15
Speed 40 feet, burrow 20 feet
Offense
Melee Adamantine Claw +25, Damage 3d8+10 slashing
Melee Adamantine Fangs +25, Damage 3d10+10 piercing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Armor-Rending Strikes — Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.
Shuln Saliva (incapacitation, poison) — Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Slowed 1 (1 round)
Stage 2 3d6 poison damage, and slowed 1 (1 round)
Stage 3 4d6 poison damage and Paralyzed for 2d6 hours. Shuln saliva overcomes the inexorable ability.
Unstoppable Burrow — Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.
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